The workstream of our project was a tandem design. For the majority of our work together, I would wear the device and call out suggested edits to verious environmental elements such as the gravitational strength, the explosive strength of a strike, and other various aspects of the experience. We would switch off between who was editing and who was testing, and when one of us would make suggestions, the other would adjust the properties or scripts driving the environment. The majority of the engineering was performed by Austin.
To get started we began exploring the physics engine in Unity and created a script to tell objects to be gravitationally attracted to another object. We attached the gravitatonal source to our controller and played around with some of the settings, fine tuning our way to an interesting swarm affect. We then attached flat plane to our other controller and swatted at the swarming objects. The resulting effect was really entertaining.