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Agario is a popular flat web game based around the idea of "survival of the fittest." You play as a small blob in a world of other blobs controlled by other players and the goal is to become the biggest blob of them all. As you move around the course you eat food to gain mass and as you gain mass you grow. As you grow you can eat smaller players, eventually working your way up the food chain. IT's a highly addictive game and a beautiful metaphor for many things in life.
In an effort to sharpen our design skills, Austin McCasland and I sat down over the weekend in an attempt to create a VR version of the game. We had two goals when beginning this project, one personal and one design-oriented. We set out to better educate ourselves on Unity 3D, scene building, programming, and interaction design. Our goal as designers was to carry over all of the primary game mechanics and find clever interactions to make the game more fun and exciting.